You can also tell with dosbox-staging there are loud audio "pops" that seem to occur when audio tracks are changing? You can hear them when you listen closely, they are more obvious in person and it seems like OBS made it quieter. The branch below now keeps track of the last audio position in all audio-related events, and now confirms and re-positions the track on decode (only if needed). This pause-load-data-resume pattern appears to be an extremely rare behavior (even though it makes perfect sense) so I'm very thankful you noticed and reported it! This revealed a bug in this sequential decode: when the pirate scene resumes playback, the last position used happens to be where we left off loading the pirate's data, causing the garbled audio. In this scenario with a bin/cue, we're essentially using a single binary track, however when we speak to the pirate the game pauses the audio, loads that dialog as data (performing a seek and binary read), and then unpauses the audio.
#The secret of monkey island ost code#
One of the optimizations in the CD-DA code is to perform sequential audio decode in the audio tracks, without seeking (if possible). When you go to talk to a pirate using dosbox-staging 0.75 final the audio goes crazy using the CD version of the game. I can't remember if the same was true of The 11th Hour, the game's sequel.Thanks for the detailed report and careful listening! Thanks for the list! I used to have The 7th Guest for the PC, and I do remember one of the discs having redbook audio. Not the actual CD.Īs well as some - maybe even a lot - of games that I don't have, of course. There's also the FM Towns version of Zak McKracken, but I only have that through GOG.
#The secret of monkey island ost Pc#
However, I think some of the MIDI-based background music coded into the game's core files would play before I ripped the audio.Ĭan you tell me which other ScummVM-compatible games that are CD-based require audio to be ripped from the CD? The only other one I can remember is Loom for the PC and FM Towns Marty. I can confirm that The Secret of Monkey Island (VGA CD version) needs to have its audio ripped in order to be heard. Still the game does not *always* play music, but you should to be able hear music tracks at specific instances (definitely during the intro credits, and chapter screens) The VGA CD version needs the CD audio extracted for any music to play. In other games, I hear both sound effects and music. Was there no music in the game? (Note: i've only played for a few minutes since I was distracted by the lack of music and kept trying to remember if this was the way it has when I played in native DOS mode over 20 years ago). The sound effects (doors opening, etc.) work fine - but I haven't heard any music. However, when I try to play in Scumm, there is no backgroud music.
I haven't played The Secret of Monkey Island in a long time.so I don't remember it clearly at all.