Amora Bettany and Pedro Medeiros really know how to take a pixel sprite and combine minimalism and cuteness into a single aesthetic.Įach sprite is full of character and color. With retro pixel art becoming more and more common in video games, Celeste still stands out. Not only does Celeste feel good but it also looks and sounds good too. Simply put: Celeste just feels so good to play. Other than the fact that she can climb walls, that’s all there is to it. Madeline gets one jump and one mid-air dash. The best part is that the game mechanics are super simple. Each level introduces something new in the environment that helps Madeline (main protagonist) navigate around all the death traps of Mt. Each screen is a puzzle on how you get from point A to point B. The true challenge lies within the level design. The game controls perfectly if you’re rockin’ one of these babies. Shop now!īasically it’s a Super Nintendo Controller for your switch. Sorry for interrupting your regularly scheduled programming, but Destroy the Comics now offers sick new shirts + stickers with designs by Bay Area artists! Every purchase helps support our continued writing and the local artists we collaborate with. It’s around 50 bucks last time we checked.
The persistence switch review pro#
What I actually found to be the best controller is the 8Bitdo SN30 Pro Bluetooth Gamepad. The Joy Con analog stick feels awkward for a 2D Platformer and the D Pad is just slightly awkward when you want to air dash in a diagonal line. In docked mode I agree that the Pro Controller felt much more comfortable than hitting the directional buttons on the Joy Con. I played this game on the Nintendo Switch in handheld as well as docked. Yet the controls feel so good that as an experienced platformer player missteps were the least of my worries. The controls are so responsive that when I fall into a pit of spikes I recognize that as my own fault and no one else’s. That in itself is enough to constitute a great game. Not only does Celeste offer sharp game play and a charming aesthetic Celeste takes that to the next level making this game a work of art.Īt its core, Celeste is a simple platformer with precision tight controls and creative level design. What you’ll get from Celeste is an amazing experience from an indie masterpiece.
Both games have similar art styles and game mechanics. Matt Makes Games is also the same company that brought us Towerfall: Ascension. I was presented with a challenging climb that I knew I could complete with persistence. That’s the lesson we learn from Celeste, from Matt Thorson’s company Matt Makes Games, check out the game’s page here. You can do anything that you set your mind to. That’s how I felt when I reached to top of Mt. Have you ever lived a moment in your life where you had to overcome some sort of obstacle through dedication and perseverance? Perhaps an event where you had failed over and over again to the point of self-doubt yet only to stay persistent until you succeeded? Do you remember the feeling after? There is this rush of relief with a burning sense of accomplishment.